Projects

Dreamcat

A game made in 72 hours for Ludum Dare 55 Jam in Godot. The theme was Summoning.

Abyssal Transit

A game made in 72 hours for Ludum Dare 53 Jam in Godot. The theme was Delivery.

Nottingham

A game made in 72 hours for Ludum Dare 45 Jam in Unity. The theme was Start with nothing.

Viral Inflection

A game made in 72 hours for Ludum Dare 56 Jam in Godot. The theme was Tiny Creatures.

Tempore

A game made in 72 hours for Ludum Dare 51 Jam in Godot. The theme was Every 10 seconds.

Ray Tracing in a Weekend

My attempt at Ray Tracing in a Weekend book written by Peter Shirley. One additional feature I implemented (for now) is parallelization.

Ray Marching

A simple but effective algorithm that exploits parallelism offered by the GPU.