Projects
Dreamcat
A game made in 72 hours for Ludum Dare 55 Jam in Godot. The theme was Summoning.
Abyssal Transit
A game made in 72 hours for Ludum Dare 53 Jam in Godot. The theme was Delivery.
Nottingham
A game made in 72 hours for Ludum Dare 45 Jam in Unity. The theme was Start with nothing.
Viral Inflection
A game made in 72 hours for Ludum Dare 56 Jam in Godot. The theme was Tiny Creatures.
Tempore
A game made in 72 hours for Ludum Dare 51 Jam in Godot. The theme was Every 10 seconds.
Ray Tracing in a Weekend
My attempt at Ray Tracing in a Weekend book written by Peter Shirley. One additional feature I implemented (for now) is parallelization.
Ray Marching
A simple but effective algorithm that exploits parallelism offered by the GPU.